LOST CARNIVAL APP
Dec. 26th, 2016 01:53 pmPLAYER↴ Name: Maggie Contact: Other Characters: Ginko CHARACTER↴ Character Name: Miko Nakadai Age: 16 Species: Human Canon: Transformers: Prime Canon Point: after the Autobots return to Cybertron at the end of the series Character Info: finally i app a character with a decent wikia entry Personality: Okay, so teenagers are stupid. Everyone knows that. They take dumb risks, they don’t think before acting, and so on and so forth. Miko Nakadai, however, puts the vast majority of reckless teenagers to shame with her utter lack of critical thinking skills. Even among people her consider her a friend, Miko has a distinct reputation for going charging into danger with no consideration as to whether this will be extremely dangerous for her, or extremely INCONVENIENT for those around her. It’s not necessarily that she doesn’t realize that the situations she puts herself in are dangerous; it’s more that she just kind of assumes she’ll get out alright anyway, because pffff it’s not like she could die or anything, right? Basically she has no idea how to weigh risks, and, on some level, doesn’t quite seem to believe she’s not invincible. Again, reckless teenager crud. On the whole, Miko is aggressively, near-unfailingly optimistic, no matter the odds. It’s not just a matter of thinking she won’t get hurt; she just defaults to assuming that things are going to work out, that the good guys will win and the day will be saved, because as far as she’s concerned, that’s how it works. Of course, that doesn’t mean she intends to sit back and just wait for everything to happen the way it’s “supposed” to - on the contrary, she’ll do whatever she can (and try to do things she CAN’T) to help take down who or whatever she thinks needs to be taken down to fix things, and she will absolutely expect it to work. Miko has a distinct tendency to consider herself a key factor in keeping those around her safe - not in the sense of not doing ridiculous crap that puts them in unnecessary danger, of course, because she doesn’t really know how to not do that. But absolutely in the sense of rushing to take on opponents way over her level, even if whoever she thinks she’s helping has a much, much better chance of actually being able to handle the situation themself. Even if she doesn’t doubt that they can handle it, which she usually doesn’t, she just really wants to help. There was a time when Miko was convinced that those she looked up to could always handle any situation - and it took nearly losing her best friend for her to realize that the Autobots could potentially die. Though she’s still usually pretty confident in the abilities of those who she’s labeled in her head as being capable (or, more accurately, cool) she’s all the more likely to insist on sticking by them whenever something dangerous is happening, convinced that they might need her. Miko’s tendency to get into trouble is, in addition to her overconfidence, rooted in sheer, unbridled curiosity. If something cool or weird or otherwise exciting is happening she wants to be there to see and document it, no matter what it takes… and no matter who may tell her she shouldn’t be doing that. Honestly this kid is practically a walking rebellious phase; even if someone manages to gain her respect, there’s no guarantee that she’ll listen to them if she doesn’t like what she’s being told. She’s way too busy enthusiastically throwing herself into danger to listen to reason, okay. As a rule, Miko is pretty enthusiastic about just about everything she chooses to do, whether that’s playing guitar or trying to fight robots ten times her height. As terrible as her plans tend to be, nobody can say she doesn’t commit herself to them fully; once she’s decided to do something, it’s very difficult to dissuade her - on the bright side, she’s not going to get someone else into a terrible situation and then abandon them. Fortunately, she also displays enough of an ability to think on her feet not to be totally screwed over by her bad pre-planning. Abilities: Really, Miko doesn’t have any superpowers, unless you count an amazing ability to survive extremely hazardous situations. That said, she’s pretty freaking athletic, especially when it comes to clambering all over things like a monkey, and apparently very capable when it comes to imitating fighting game moves in real life. She also knows how to play piano and guitar, but those are somewhat less practical. CARNIVAL↴ Soul Colour: bright orange Ideal Jobs: Roustabout, Showman, Acrobat, Daredevil, Thief, Scout Relevant Experience: Well, as mentioned before, she can play piano and guitar and loves doing flashy stuff. On the other hand, she’s pretty strong and can move quickly (often before anyone notices - she routinely uses this skill to get places she shouldn’t be), and if you need someone to do some clambering she is absolutely your girl. Reason for Joining: Given that her life was just about to go back to being as normal and boring as it was pre-robots, the opportunity to join a magic fae circus seemed pretty great - especially when she found out she could ask for (nearly) anything she wanted in exchange for working there for a year and a day. So, being a reasonable and thoughtful individual who definitely makes good use of the opportunities presented to her, she asked… to be able to “punch stuff really hard, like enough to beat up giant robots, and not break (her) fingers doing it”. SAMPLES↴ here |